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    • All HBS Web  (4)
      • Faculty Publications  (3)

      Supercell Remove Supercell →

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      • February 2020
      • Case

      Supercell (Abridged)

      By: William R. Kerr and Sarah Gulick
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      Kerr, William R., and Sarah Gulick. "Supercell (Abridged)." Harvard Business School Case 820-102, February 2020.
      • March 2017
      • Teaching Note

      Supercell

      By: William R. Kerr, Benjamin F. Jones and Alexis Brownell
      Teaching Note for HBS No. 817-052.  View Details
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      Kerr, William R., Benjamin F. Jones, and Alexis Brownell. "Supercell." Harvard Business School Teaching Note 817-055, March 2017.
      • October 2016
      • Case

      Supercell

      By: William R. Kerr, Benjamin F. Jones and Alexis Brownell
      Supercell is a young Finnish smartphone game company with an unusual team structure and company philosophy. It is already one of Finland’s most valuable companies, and despite being only six years old, it has put up some impressive numbers: as of 2016, it has released...  View Details
      Keywords: Supercell; Finland; Video Games; Firm Structure; Startups; Games, Gaming, and Gambling; Groups and Teams; Video Game Industry; Finland
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      Kerr, William R., Benjamin F. Jones, and Alexis Brownell. "Supercell." Harvard Business School Case 817-052, October 2016.
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