Teaching Interest
Teaching Interest
Strategy and Technology
By: Andy Wu
Description
The Strategy and Technology elective course explores the unique aspects of creating effective strategies for technology-intensive businesses.
What strategies win in markets with network effects?
How can technology be leveraged to build multisided platforms?
How can firms create and capture the value from intellectual property?
What are the unique challenges of governing technology-intensive firms?
How can firms build and sustain value in new, emerging technologies?
What strategies win in markets with network effects?
How can technology be leveraged to build multisided platforms?
How can firms create and capture the value from intellectual property?
What are the unique challenges of governing technology-intensive firms?
How can firms build and sustain value in new, emerging technologies?
The course provides a series of concepts and frameworks for students to directly apply to strategic problems they will encounter as managers and executives. The course places heavy emphasis on going from concepts and market analysis to the formulation of concrete strategies. The types of firms range from pre-revenue startups to large multinationals.
Industries covered range widely, including: enterprise software, cloud services, e-commerce, social networking, video gaming, browsers, semiconductors, operating systems, PCs, media streaming, intellectual property, mobile communications, electronic ink, artificial intelligence, blockchain/cryptocurrency, internet of things, and wearable technology.Keywords
Innovation And Management; Innovation Leadership; Innovation Strategy; Technological Innovation; Patents; Business Strategy; Competitive Advantage; Competitive Strategy; Hardware; Information Technology; Internet; Mobile Technology; Online Technology; Search Technology; Software; Technology Adoption; Technology Networks; Technology Platform; Communications Industry; Electronics Industry; Information Technology Industry; Manufacturing Industry; Media And Broadcasting Industry; Technology Industry; Telecommunications Industry; Video Game Industry; Web Services Industry