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  • December 2024
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Tencent Games

By: Rebecca Karp, Billy Chan and Nancy Hua Dai
  • Format:Print
  • | Language:English
  • | Pages:23
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Abstract

For years, Tencent Games, a division of China’s largest internet company, had taken the lion’s share of revenue in the global gaming market with blockbuster titles such as “League of Legends” and “PUBG: Battlegrounds.” These games defined the game genres that they belonged to with unique, innovative gameplays, and Tencent Games was able to seek out and partner with the creators behind these games because of successful execution of its investment strategy. But the competitive landscape of the gaming industry had changed, and the company was at a crossroads deciding whether to pursue an opportunity in a new, unproven game genre.

Keywords

Decisions; Games, Gaming, and Gambling; Collaborative Innovation and Invention; Innovation and Management; Innovation Strategy; Growth and Development Strategy; Product Development; Organizational Culture; Business Strategy; Investment; Competitive Strategy; Video Game Industry; Europe; China

Citation

Karp, Rebecca, Billy Chan, and Nancy Hua Dai. "Tencent Games." Harvard Business School Case 725-411, December 2024.
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About The Author

Rebecca A. Karp

Strategy
→More Publications

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  • Velong: Rethinking “Made in China” (B) By: Krishna G. Palepu, Billy Chan and Nancy Dai
  • Align Partners and SM Entertainment: Korean Shareholder Activism Meets K-Pop (B) By: Charles CY Wang and Billy Chan
  • Align Partners and SM Entertainment: Korean Shareholder Activism Meets K-Pop (A) By: Charles CY Wang and Billy Chan
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