Publications
Publications
- 2023
- HBS Working Paper Series
Personalized Game Design for Improved User Retention and Monetization in Freemium Games
By: Eva Ascarza, Oded Netzer and Julian Runge
Abstract
One of the most crucial aspects and significant levers that gaming companies possess in designing
digital games is setting the level of difficulty, which essentially regulates the user’s ability to
progress within the game. This aspect is particularly significant in free-to-play (F2P) games, where
the paid version often aims to enhance the player’s experience and to facilitate faster progression.
In this paper, we leverage a large randomized control trial to assess the effect of dynamically
adjusting game difficulty on players’ behavior and game monetization in the context of a popular
F2P mobile game. The results highlight the intertwined dynamics of customer retention and
monetization in such settings. As expected, offering players an easier game significantly decreases
purchases in the specific round played — faced with an easier game, users do not need to resort to
in-game purchases to make progress. However, because lowering the game difficulty increases
both immediate engagement and long-term retention, lower difficulty levels result in a significant
increase in customer spending both in the short and long run. We find substantial heterogeneity in
the strength of these effects. Customers who are more prone to making progress in the game exhibit
stronger effects in both the short and long run, whereas customers who previously spent money on
the game exhibit stronger effects in long-term monetization. We leverage these insights to
demonstrate how the focal firm can use dynamic game difficulty adjustment to further increase
revenues from both advertising and premium services and to recommend personalized product
design strategies for freemium apps more broadly.
Keywords
Freemium; Retention/churn; Field Experiment; Field Experiments; Gaming; Gaming Industry; Mobile App; Mobile App Industry; Monetization; Monetization Strategy; Games, Gaming, and Gambling; Mobile and Wireless Technology; Customers; Retention; Product Design; Strategy
Citation
Ascarza, Eva, Oded Netzer, and Julian Runge. "Personalized Game Design for Improved User Retention and Monetization in Freemium Games." Harvard Business School Working Paper, No. 21-062, November 2020. (Revised December 2023.)