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  • September 2017 (Revised July 2018)
  • Technical Note
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Virtual Reality and the Gaming Sector 2017

By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
  • Format:Print
  • | Language:English
  • | Pages:9
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Abstract

This brief note explores the emerging possibilities of virtual reality and its potential as a gaming platform.

Keywords

Virtual Reality; Gaming; Strategy; Technological Innovation; Games, Gaming, and Gambling; Technology Platform

Citation

Yoffie, David B., Natalia Prieto Nino, Prasad Raman, Brad Kowalk, and Ruby Tamberino. "Virtual Reality and the Gaming Sector 2017." Harvard Business School Technical Note 718-405, September 2017. (Revised July 2018.)
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About The Author

David B. Yoffie

Strategy
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Related Work

    • September 2017 (Revised July 2018)
    • Faculty Research

    Virtual Reality and the Gaming Sector 2017

    By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
Related Work
  • Virtual Reality and the Gaming Sector 2017 By: David B. Yoffie, Natalia Prieto Nino, Prasad Raman, Brad Kowalk and Ruby Tamberino
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