Case | HBS Case Collection | August 2015 (Revised May 2016)

Riot Games: Can Culture Survive Growth?

by Boris Groysberg and Michael Norris

Abstract

In 2015, Riot Games, the maker of the top PC game League of Legends, considers its growth strategy as it moves into a new campus in Los Angeles.

Keywords: corporate culture; organizational behavior; Video Games; Culture; Strategy; United States;

Citation:

Groysberg, Boris, and Michael Norris. "Riot Games: Can Culture Survive Growth?" Harvard Business School Case 416-016, August 2015. (Revised May 2016.)