(Revised from original 2010 version)
To Catch a Vandal: A Power & Influence Exercise
This exercise is based on the "Mafia" game created by psychologist Dimma Davidoff, and is designed to give students a broad introduction to multiple theories of influence and to challenge their instincts about which techniques are the most powerful and how they may be employed. In this version, two section-mates have been linked to the vandalizing of school property. Students are secretly assigned to different roles (e.g., Moderator, Vandals, Leadership and Values Representative, and Innocent Section Members), and the object of the game is for the players to debate the identities of the Vandals and vote to eliminate suspects.
Keywords: Nonverbal Communication;
Knowledge Use and Leverage;
Management Analysis, Tools, and Techniques;
Groups and Teams;
Power and Influence;