| HBS Case Collection
Trip Hawkins founded Digital Chocolate in Silicon Valley in 2003 to develop outstanding games for mobile devices. By 2008, the company had expanded its operations into four countries, and Digital Chocolate was one of the top developers of soloplayer games for standard mobile phones and iPhones. In 2009, Hawkins was eager for Digital Chocolate to start developing new types of mobile games that could be played by multiple players over a period of time. Hawkins wondered how to guide his company into this new area of social gaming without losing any of the tremendous creative momentum the team had built over the previous years.
Keywords: Games, Gaming, and Gambling;
Innovation and Management;
Groups and Teams;
Video Game Industry;
Hill, Linda A., and Alison Berkley Wagonfeld. "Digital Chocolate". Harvard Business School Case 410-049, October 2009.