Background Note | HBS Case Collection | 2008
by Stephen P. Bradley and Nancy Bartlett
This note examines the relationship between video gaming devices (console, handhelds, mobile and PC) and gaming software development. The impact of broadband, wireless technologies and other innovations are also presented.
Keywords: Games, Gaming, and Gambling; Innovation and Invention; Relationships; Hardware; Software; Wireless Technology; Entertainment and Recreation Industry; Technology Industry;
Citation:
Bradley, Stephen P., and Nancy Bartlett. "Broadband and Video Games: Playing and Winning Together." Harvard Business School Background Note 708-440, April 2008.
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Case | HBS Case Collection | 2013 (Revised from original 2009 version)
Live Nation Faces the Music
Stephen P. Bradley, Frank Cespedes and Kerry Herman
Keywords: Change Management; Decision Choices and Conditions; Music Entertainment; Five Forces Framework; Business and Stakeholder Relations; Corporate Strategy; Entertainment and Recreation Industry; Music Industry; Service Industry;
Background Note | HBS Case Collection | 2012 (Revised from original 2010 version)
Book Publishing in 2010
Stephen P. Bradley and Nancy Bartlett
Keywords: Price; Information Publishing; Books; Disruptive Innovation; Demand and Consumers; Distribution; Strategy; Technology; Internet; Publishing Industry;
Case | HBS Case Collection | 2011 (Revised from original 1993 version)
Crown Cork & Seal in 1989
Stephen P. Bradley
Keywords: Leadership; Five Forces Framework; Management Succession; Organizational Change and Adaptation; Organizational Structure; Competitive Strategy;