Case | HBS Case Collection | 2005 (Revised from original 2004 version)
by Alan D. MacCormack, Enrico D"Angelo and Kerry Herman
Mike Ward, the producer in charge of developing the Kelly Slater's Pro Surfer game for Activision, must decide whether to launch the game in time for the 2002 Christmas season. Complicating his decision are the lukewarm response from consumers to TV test spots of the game and the need to fund a multimillion dollar marketing campaign. Also describes Activision's approach to game development, which was based on a green-light process adopted by the firm in 2000 to better control new game development better.
Keywords: Games, Gaming, and Gambling; Product Development; Customer Satisfaction; Projects; Business or Company Management; Product Launch; Marketing Strategy; Decision Choices and Conditions; Industry Structures; Innovation Strategy; Entertainment and Recreation Industry; United States;
Citation:
MacCormack, Alan D., Enrico D"Angelo, and Kerry Herman. "Activision: The 'Kelly Slater's Pro Surfer' Project." Harvard Business School Case 605-020, July 2005. (Revised from original July 2004 version.)
Teaching Note | HBS Case Collection | 2006
Activision: The 'Kelly Slater's Pro Surfer' Project (TN)
Alan D. MacCormack
Keywords: Media and Broadcasting Industry;
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Working Paper | HBS Working Paper Series | 2013
Hidden Structure: Using Network Methods to Map System Architecture
Carliss Y. Baldwin, Alan MacCormack and John Rusnak
Case | HBS Case Collection | 2013
Barnes & Noble: Managing the E-Book Revolution
Alan MacCormack, Brian Kimball Dunn and Chris F. Kemerer
Keywords: innovation; product development; technology strategy; platform competition; Standards; disruptive innovation; Innovation Strategy; Technology; Product Development; Technology Platform; Standards; Disruptive Innovation; Retail Industry; Publishing Industry; North America;
Case | HBS Case Collection | 2013 (Revised from original 2012 version)
Research In Motion: The Mobile OS Platform War
Alan MacCormack, Brian Dunn and Chris F. Kemerer
Keywords: innovation; product development; technology strategy; platform strategy; software; hardware; Technological Innovation; Innovation Strategy; Hardware; Mobile Technology; Technology Platform; Telecommunications Industry; Technology Industry; Canada; United States;