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Case
| HBS Case Collection
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2002
(Revised from original 2001 version)
Sony PlayStation2 (A)
by
Rohit Deshpande and Seth Schulman
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Abstract
In early 1999, the president of Sony Computer Entertainment, Inc., had to determine the appropriate U.S. launch strategy for the next-generation video game player, Sony PlayStation2. Despite the success of the original PlayStation1, new competitors and an uncertain consumer environment make the launch difficult. A rewritten version of an earlier case.
Keywords: Games, Gaming, and Gambling;
Globalization;
Marketing Strategy;
Product Launch;
Risk and Uncertainty;
Competitive Strategy;
Technology;
Computer Industry;
Entertainment and Recreation Industry;
United States;
Citation:
Deshpande, Rohit, and Seth Schulman. "Sony PlayStation2 (A)." Harvard Business School Case 502-016, September 2002. (Revised from original August 2001 version.)